There are no missions or other challenges in X-Plane 12. Novices might regret the lack of depth in the tutorial, but don’t forget that this is a pure simulator, not a game as such. You can fine-tune your take-off and landing, learn to navigate with the instruments, perform an ILS approach, and familiarise yourself with flying a helicopter. There is nothing fancy about the content of the game’s tutorial, just the fundamentals to introduce you to the basics of piloting. You can choose between starting a new game, loading a game, resume flight, settings and flight school. There is no major revolution in the main menu compared to its predecessor. In the words of Laminar Research’s Final Boss, X-Plane 12 is not only ultra-realistic, it is THE reality. That’s the level of commitment the team has achieved with this X-Plane 12. This feature was previously used to fine-tune your aircraft’s behaviour, but with the new ultra-realistic flight model, it is no longer necessary. One of the most important changes in X-Plane 12 is the removal of the artificial damping slider. The goal was to get as close to the behaviour of real aircraft as possible to provide the most authentic and immersive flying experience.
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